DSDN 112
Project 1
Part A
For my first project for DSDN 112 I am planning on making a combination code box, which will only be able to be opened when the box is in a specific order. The box will be a 3D octagon and will have 6-8 different segments to it. Each of the 8 sides of the octagon will be about 50mm in length and the width of each one will be between 15mm to 20mm. On each segment there will be some sort to texture on it, which I hope will make the user want to turn it in a specific way. In each segment there will be a hole and when all the holes match up something will come out of the box.
To get the box in order the user is going to have to twist each segment of the box to match up the holes.
I am hoping to make the box out of wood and then either engrave each texture into the wood or stick something on it. There will be a metal rod that goes through the center of all of the different segments and washes and nuts on the ends to make sure that the Octagon box will keep its shape and so that none of the segments will fall off.
I am hoping that my model will intrigue the user. Because it is a sort of puzzle and the user will want to complete it.
I think it is going to be exciting for the user because I am adding a reward aspect to the project. And from tests that we did in an earlier tutorial we found out that rewards can be a major part of interaction.
No comments:
Post a Comment