Sunday, 24 July 2011

Story Board for project 1

StoryBoard

This is my storyboard for DSDN 112 Project 


Written description


DSDN 112
Project 1
Part A


For my first project for DSDN 112 I am planning on making a combination code box, which will only be able to be opened when the box is in a specific order. The box will be a 3D octagon and will have 6-8 different segments to it. Each of the 8 sides of the octagon will be about 50mm in length and the width of each one will be between 15mm to 20mm. On each segment there will be some sort to texture on it, which I hope will make the user want to turn it in a specific way. In each segment there will be a hole and when all the holes match up something will come out of the box.
To get the box in order the user is going to have to twist each segment of the box to match up the holes.
I am hoping to make the box out of wood and then either engrave each texture into the wood or stick something on it. There will be a metal rod that goes through the center of all of the different segments and washes and nuts on the ends to make sure that the Octagon box will keep its shape and so that none of the segments will fall off.
I am hoping that my model will intrigue the user. Because it is a sort of puzzle and the user will want to complete it.
I think it is going to be exciting for the user because I am adding a reward aspect to the project. And from tests that we did in an earlier tutorial we found out that rewards can be a major part of interaction.

Tests for project




I have made 3 tests which i am going to be using in my tutorial

Test 1


For test one i have just got a piece of wood and have cut several lines in it, i am hoping that when the user runs their hands along the surface that that user will want to naturally run their hands in the direction of the cuts. In the segment which has this test all of the sides of the octagon will have about 3 lines on it which will be cut out and it will run around the whole octagon.



Test 2




My 2nd test was just a small angled hole in a piece of wood. In my actual model the segment which just has this part as a test will just have plane sides to the octagon except on the side which will have the small hole in it. I am hoping that the user will see this and place a finger in the whole and will want to twist the part in the direction of the angle.



Test 3


For my final test i took a piece of wood and i i held it all with one hand. I marked where the placement of my fingers were on the wood and then cut small holes in those places.  I am hoping the user will see the 5 holes and place a finger in each hole and turn the segment of the final object the same way in which someone would turn a door handle. This piece would be on one of the ends of the object so it is easier to use.



Friday, 22 July 2011

Response

After our first discussion in our tutorial group i have decided not to use textures like sandpaper but to use textures to kind of make you want to move your hand in a specific way to achieve the goal.

I have decided to use make a combination box of some sort and when you get the combination right then you will get a reward which is hidden inside the box and will only come out with the right combination.


Here is a concept drawing of what i am hoping to create for my final

project 1

textures

For project 1 the sense which i am focusing on is touch. I want to try using different textures to try and achieve a goal for something like a combination box or a rubix cube sort of object



Wednesday, 20 July 2011

Ideas for project 1


Here is a small mind map on 3 possible ideas which i am thinking of doing for DSDN 112 project 1